Glitchspace City Scene Modelled, built in Unity and using one texture map.
Unused level select Menu,
Glitchspace - A first-person puzzle programming game, teaching the concepts of programming while being a game.
My time was spent doing concept art, front-end menu design, 3d modelling and UI Design.
Addendum: Once the additional artwork I created the game has been sorted out, I will upload as soon as possible.